Author |
Thread Statistics | Show CCP posts - 13 post(s) |

Manfred Hideous
TOHOKU 9.0
22
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Posted - 2013.06.25 20:06:00 -
[1] - Quote
CCP Affinity wrote:Gilbaron wrote:how and when do you plan to address the price drop for pretty much everything found in these sites ? in your internal priority list, does it come before or after the increased complexity you have planned for the hacking minigame itself or after ?`
do you have any data on people dying in these sites compared to before the new mechanics ? (not paying much attention to local was something i immediately realized on myself) It's prioritized very highly, in that I am already working on this :) I am currently looking at the income made for each site and we will balance accordingly if we see an issue.
Why not just stop showing the "hidden" sites on the overview. If you make us drop probes system by system, then site completion would drop and prices would recover some because people can't be bothered to ::effort::
Grace Ishukone wrote:[quote=CCP Falcon]Good afternoon Capsuleers,
watch your market share slip away to new space empire games who have better maps to play on.
What other game is similar to eve? Please email me if you know of one! ;) |

Manfred Hideous
TOHOKU 9.0
24
|
Posted - 2013.06.26 09:39:00 -
[2] - Quote
Spathe Ne Boirelle wrote:I love how exploration works, its pretty clear that it was meant to be easier and faster to scan down a site. But I do have 1 problem or 1 question regarding the hacking sites which seems to be odd in nature.
Questions to the devs : When you successfully complate a hacking minigame and those mini cans are release was it intended to have a "BIG" random chance of loot gathering ?
Before the patch I remember when you hacked a container, you had some loot in your can and that was it. THere was no chance of getting like the current system. Just think about it. you get around 6-10 cans when you hack correctly. At best your cargo scanner on those scans works with a timer of 5 seconds. Given the fact you have to target all containers, scan it, look at the items. At the end it doesn't give you enough time to get the item you want.
Personally, I would love to get a list of items so I can choose what I want. Either because of what I need for production or just pure profit. This current system has way too much chance in it and I don't personally like that since the original one didn't incorporate any chance at all...except for the success cycle of hacking the container.
You're doing it wrong. |

Manfred Hideous
TOHOKU 9.0
25
|
Posted - 2013.06.26 14:02:00 -
[3] - Quote
CCP Bayesian wrote:Prop Wash, you tell me not to mistake correlation for causation and then go on to tell me how the changes we made caused the change in the number of people using one of the sites!
That aside we definitely don't see rising numbers as a compliment but it's one metric amongst many that we do look at to judge the success of a feature against our goals for it.
Am I the only one who notices that you guys are completely ignoring any post aimed at asking you for comment on the new scanning system (where "hidden" sites are plainly visible)?
Some of the price drop must be the ease of which the sites are being found. I'm not getting particularly awesome drops when I do a site but I'm sure that cumulatively the community of explorers are because it's no effort at all to find sites and to bypass systems with none available. |

Manfred Hideous
TOHOKU 9.0
26
|
Posted - 2013.06.26 14:30:00 -
[4] - Quote
CCP Bayesian wrote:The changes to scanning aren't something I worked on directly or commented on apart from as an obvious confounding factor in the devblog, so it's not really a topic I can actually address.
It would be nice if you could let the people concerned (CCP Falcon?) know that many of us feel like we're being ignored. Even if the response is HTFU, I'd like to know y'all got the memo. |

Manfred Hideous
TOHOKU 9.0
30
|
Posted - 2013.06.28 00:25:00 -
[5] - Quote
Tzedek Badasaz wrote:It's really bizarre that some people are asking for the probing process to be made more tedious, as it was before this expansion. Forcing people to drop probes in every single system will not make people quit doing probing, it just makes those that do it endure tedious, repetitive, unrewarding activity.
e: I mean I guess some of you hope to drive away the majority of people currently doing it so there will be only a handful of players who can tolerate probing. You probably shouldn't expect CCP to bend over backwards to give you interesting content and at the same time intentionally make it repellent to the great majority of the playerbase but hey who knows.
And seriously there needs to be more sites, more frequently. Traveling 20 jumps through null sec and finding no data/relic sites at all is really pretty terrible and disappointing. At least I get a lot of practice running enemy gatecamps though.
Or maybe we liked the immersion factor and puzzle solving of probing? I stopped probing mainly because it's not fun when the sites are literally yelling come find me!
I suppose I should start yelling "Ready or not, here I come" when entering a system that my scanner tells me I should check. |
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